I was shocked to find a copy of Uncharted 2 in the local Blockbuster. From the history of the first Uncharted, I was able to clear it pretty fast – so buying Uncharted 2 was a gamble since I may be done with it quickly.
Uncharted 2 was considered THE game to show the power of the PlayStation 3 and hopefully raise the bar to what other companies need to do to make a great game. Instead of a review of the game, I wanted to comment on this factor and whether or not it’s legit.
One thing I was amazed at throughout my playing is that the game looked great all around with no loading times, except for a longer-than-usual one at the beginning, and despite everything that was happening, the system kept up – no frame rate loss, no lag – the PS3 kept up with a game that was supposedly using the Cell Processor in the way that it was supposed to be used.
What really caught me though – was the presentation of the game. Naughty Dog did a phenomenal job at making the game fun to play and fun to watch. Cutscenes were legitimately funny thanks to the script of the characters back and forth. Not a fall-to-the-ground-laughing sort of thing but the way the dialogue was presented provided humor here and there.
Miscellaneous things such as Nathan Drake “playing” Marco-Polo while in a swimming pool (which is really ironic considering the game is based on a specific journey of Marco Polo) were one of the many miscellaneous things that showed me that the developers had fun with what they were doing. They also portrayed Nathan Drake as someone who had no problem being uneasy in the face of danger. He would react almost like WE would react in situations – unlike someone like Batman or Nathan Hale who seemingly has no fear.
Granted, Nathan has to be more daring than us, but when you see the “hero” of the game questioning why they’re doing what they’re doing before they jump – or, at one point say that they give up and that they’re finished with the whole ordeal – would be almost exactly what we would possibly do in the same situation.
Action sequences were done well too. Certain angles the camera would add to the overall feel of the game – and the levels that involved trains and jumping from vehicle-to-vehicle were also well done.
And this is why I really enjoyed Uncharted 2 – not because it’s properly using the Cell Processor or because it’s a hyped up game … but because the game’s presentation was so well done in my opinion. I never really got bored as I was playing the game – it always had my piqued attention. The game had it’s flaws, and multiplayer overall doesn’t seem as in-depth as Resistance 2 … which unfortunately means that this game can be cleared with a rental.
But, because the overall presentation of the game was so unique and well-done to me, that I may consider buying this once I have $60 to spend.
I also wanted to note my new admiration towards Naughty Dog. During the credits, it’s revealed that they give special thanks to many other game companies – including an almost 360-exclusive Bungie Studios. I’m also impressed that they are very public about how to properly code for the PS3’s Cell Processor. Many companies may keep this secret to themselves and capitalize on it to make great games. Whether you’re a fan of ND’s games or not, you have to admire them for the help they offer to other game companies who work with the PS3.
Posted by Invader Dem 
Posted by Invader Dem 
Posted by Invader Dem 

