Review: Batman: Arkham Asylum

Ah, Batman. I’ve always been a Batman fan. I enjoyed the first few movies and I really enjoyed the new series that were done by Christopher Nolan. Infact, I still think Health Ledger was absolutely phenomenal in The Dark Knight. I’ve always loved the fact that the character behind Batman wasn’t a superhero due to a step forward in evolution or a spider-bite. Batman – behind it all – is a normal guy, who just happens to be really smart, rich and has a toy for everything.
Having played the demo, I wasn’t terribly impressed. But much like inFamous – I found myself going back to the demo. Eventually, I bought it – since all copies were out at the local Blockbuster. Was it a mistake? Or is this game worth the $60? Here are the high points and the low points. In the end, it’s your call …
- The predator modes of the game worked great. Having a large number of choices for silent takedowns makes you feel like there’s not much you CAN’T do.
- The storyline is actually pretty long and will keep you busy for awhile. The riddler clues and inventory upgrades will cause some backtracking … but the world isn’t too big that it’s a major chore to go from place to place.
- The combat system works okay in storymode, but really excels in the challenge modes – making you keep an eye out for your next move to attempt to get a high score. Personally, no game has ever offered a challenge room that has me hooked as much as this game.
- Voice acting was well done, and many of the voices were the same voices that were in the cartoon series. Kudos to Rockstead/Eidos for making that happen.
- Enemies in Predators mode don’t always follow the same path once you’ve started taking down enemies – which prevents from you from developing a definite, intricate pattern to help you get the quickest time.
- The combat system forces you into a set of rules, but the enemies can bend/break them causing you to screw up and/or get hit when you really shouldn’t have.
- The game has too many combat areas and too little predator areas. Isn’t Batman supposed to take out his enemies quietly one-by-one? So why are there many instances where you just basically fly in and start taking them out? I hope if they create a sequel, we see man more predator rooms and less combat rooms.
- Some riddles are difficult to decipher unless you know what you’re looking for. If you played the game and solved the riddles, you’ll know what I’m talking about.
- This doesn’t count as a negative or positive, just wanted to point out that the third Scarecrow encounter really threw me for a loop.
Postive Points: 5 | Negative Points: 3 | Total Score: +2
I have to agree with you on the lack of predator modes in the 1-player mode…here’s hoping they DO fix that in the sequel. Speaking of sequel…I really hope they explore Gotham next time around and not make everything look so “neon Halloweeny”…and that we get to see Mr. Freeze, Riddler [in person], Catwoman, Two-Face, etc. — that would be cool…..and maybe even use the Batmobile!
September 18, 2009 at 2:36 pm