The InvaderGamer review system doesn’t follow the traditional 5-star or percentage list. Instead it will follow a bullet-point system where a game is reviewed as a whole based on how many good points it has and how many bad points it has.
Unlike previous reviews, the point of the new review system is to give a straight-to-the-point reviews instead of page-long reviews. I, personally, rarely read IGN’s reviews, just the final scores and I doubt I’m the only one who does that.
When reviewing a game, I will highlight what I think were good and bad points about the game. If the game is bad, it’ll have more bullet points in the bad category – it’s really not rocket science. At the end, I’ll summarize the good and the bad and come to my conclusion then.
For example … reviewing a game I have 10 good things to say and 7 bad things. The difference will be +3. So the game will have a rating of +3. It’ll obviously work the other way around. If a game has 3 good things and 6 bad things, then final rating will be -3. This will allow me to give a final “grade” to the game while sticking to a simple and quick review method.
What this does is prevent a game from getting credit on something that is normal in games, but rather things that stand out in the game. If the controls are pretty standard, it won’t contribute to the overall score of the game. If the graphics are beautiful, it’ll help the final score. If it has a crappy musical score, it will hurt the final score.
